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  2. No More Room in Hell - Wikipedia

    en.wikipedia.org/wiki/No_More_Room_in_Hell

    The mod was in the top 100 of Mod DB's 2011 Mod of the Year list and was named Multiplayer Mod of the Year 2011. [6] It was featured in Maximum PC in a two-page article about the mod, alongside two-page articles for both DayZ and The War Z in a special about the best of zombie games.

  3. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Sverre Kvernmo, designer of five levels in Master Levels for Doom II and member of TeamTNT, was hired by Ion Storm for Daikatana. Iikka Keränen, author of several Doom WADs and later Quake mods, was hired by Ion Storm to create levels for Anachronox and Daikatana, and by Looking Glass Studios to create levels for Thief II: The Metal Age ...

  4. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [73] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy.

  5. Sigil (mod) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(mod)

    Criticism was given to the slower pace, [16] and its general difficulty, which was considered unforgiving for players not already familiar with Doom. [17] [18] Sigil was a runner-up in the 2019 Cacowards, where it was described as "the most anticipated, previewed, played, pored over, replayed, analyzed, praised, and shat on release of the year ...

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Permadeath - Wikipedia

    en.wikipedia.org/wiki/Permadeath

    Casual forms of permanent death may allow players to retain money or items while introducing repercussions for failure, reducing the frustration associated with permanent death. More hardcore implementations delete all progress made. In some games, permadeath is an optional mode or feature of higher difficulty levels. [5]

  8. Land of the Dead: Road to Fiddler's Green - Wikipedia

    en.wikipedia.org/wiki/Land_of_the_Dead:_Road_to...

    Designer Christopher Locke felt that the Living Dead series was "just fantastic from a game design perspective", and took the opportunity that Romero was filming Land of the Dead to consider a tie-in. Brainbox Games had a fully developed single-player PC game before approaching Universal Pictures about a licensing deal.

  9. Doom (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Doom_(1993_video_game)

    Doom is a first-person shooter game developed and published by id Software.Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise.The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons.