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Computer Gaming World, founded in 1981, stated in 1987 that it was the only survivor of 18 color magazines for computer games in 1984. [ 8 ] Meanwhile, in Japan, the first magazines entirely dedicated to video games began appearing from 1982, beginning with ASCII 's LOGiN , followed by several SoftBank publications and Kadokawa Shoten 's Comptiq .
Note: Games Radar hosted reviews from N64 Magazine, PC Gamer UK, PC Format, GamesMaster UK and other magazines; only these should be added to the archive. Review indexes: circa 2003 and earlier ( alt )
EGM2 (stylized as EGM 2) was a video game magazine published by Sendai Publishing from July 1994 to July 1998 as a spin-off of Electronic Gaming Monthly. Unlike EGM, however, EGM2 lacked a reviews section and had a greater emphasis on import games. Starting in August 1998, EGM2 became Expert Gamer (often abbreviated as XG).
Note: All 268 issues (up to Nov 2006) of Computer Gaming World have been released for free download at cgwmuseum.org. Unless otherwise prefixed/stated, the listed games have reviews in the given issues, usually a full page or more. It later became Games for Windows: The Official Magazine after last issue of #268.
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PC Gamer is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc.The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries.
Computer Gaming World (CGW) was an American computer game magazine published between 1981 and 2006. [1] [2] [3] One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 ...
Computer and Video Games was established in 1981, being the first British video games magazine. [6] Initially published monthly between November 1981 [7] and October 2004 and solely web-based from 2004 onwards, [8] [9] the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games.