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  2. Kerkythea - Wikipedia

    en.wikipedia.org/wiki/Kerkythea

    Kerkythea is a standalone rendering system that supports raytracing and Metropolis light transport, uses physically accurate materials and lighting, and is distributed as freeware. Currently, [ as of? ] the program can be integrated with any software that can export files in obj and 3ds formats, including 3ds Max , Blender , LightWave 3D ...

  3. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .

  4. Dielectric Shader - Wikipedia

    en.wikipedia.org/wiki/Dielectric_Shader

    A very accurate render using the shader. The Dielectric Physical Phenomenon Shader is a shader used by the LightWave and Mental Ray 3D rendering engines. It is based on a dielectric model of physics, which describes how electromagnetic fields behave inside materials.

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  6. LuxCoreRender - Wikipedia

    en.wikipedia.org/wiki/LuxCoreRender

    Microkernel pure-OpenCL "Path" render engine, supporting any number of GPUs and OpenCL-enabled CPUs concurrently. Interactive viewport rendering, including real-time material and object manipulation. Material node support. Light groups, allowing the user to change the intensity and color of lamps during the rendering process. [10]

  7. Spherical harmonic lighting - Wikipedia

    en.wikipedia.org/wiki/Spherical_harmonic_lighting

    Spherical harmonic (SH) lighting is a family of real-time rendering techniques that can produce highly realistic shading and shadowing with comparatively little overhead. . All SH lighting techniques involve replacing parts of standard lighting equations with spherical functions that have been projected into frequency space using the spherical harmonics as a b

  8. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Rendering of different materials using the Cycles render engine. Cycles is a path-tracing render engine that is designed to be interactive and easy to use, while still supporting many features. [47] It has been included with Blender since 2011, with the release of Blender 2.61.

  9. Themed Entertainment Association - Wikipedia

    en.wikipedia.org/wiki/Themed_Entertainment...

    Thea Classic Award: Coal Mine, Museum of Science and Industry, Chicago, U.S. Attraction: Toy Story Midway Mania , Disney's California Adventure and Hollywood Studios at Walt Disney World Attraction: The Dragon's Treasure , City of Dreams , Macau