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  2. Learning Adventures! - Wikipedia

    en.wikipedia.org/wiki/Learning_Adventures!

    Learning Adventures series is a set of two games of point-and-click educational computers games developed by Cloud 9 Interactive, published by Macmillan Digital Publishing and released on both Windows and Macintosh on CD-ROM.

  3. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Learning from past and looking to future, Peggy Notebaert ...

    www.aol.com/lifestyle/learning-past-looking...

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  6. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    The James Paul Gee Learning Games Awards were created in 2020 to apply Gee's theories to the identification and judging of learning game design. Gee's book is used in Kimon Keramidas' [9] argument explaining the learning processes of gamers. Some of the schema and elements that are used in game designing can be analogously used as "frameworks ...

  7. Learning from past and looking to future, Peggy Notebaert ...

    www.aol.com/learning-past-looking-future-peggy...

    On the count of three, a floating 7-foot globe lit up as an image of Earth was projected onto its 360-degree surface, eliciting a burst of applause from attendees at the Thursday grand opening of ...

  8. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  9. Ready Set Learn! - Wikipedia

    en.wikipedia.org/wiki/Ready_Set_Learn!

    Ready Set Learn! was an American television block broadcast from late 1992 until 2010 across the Discovery Communications-owned TLC and Discovery Kids networks. A cable competitor to PBS's children's offerings, it broadcast twice on weekday mornings and comprised three hours of original, imported, and rerun programming plus music videos geared towards preschoolers.

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