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GunZ: The Duel (Korean: 건즈 온라인), or simply GunZ, was an online third-person shooting game, [1] originally created by South Korean-based MAIET Entertainment and currently owned by MasangSoft. [2] [3] [4] It was free-to-play, with a microtransaction business model for purchasing premium in-game items
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.
GunZ 2: The Second Duel is a multiplayer third-person shooter mixed with swordplay, similar to the first game GunZ: The Duel. The game emphasizes fast-paced gameplay and advanced free-movement mechanics such as dashing, wall-running and tumbling. The players can split into two teams, either GSF or NAU. There are six different classes to choose ...
In game theory, a trigger strategy is any of a class of strategies employed in a repeated non-cooperative game. A player using a trigger strategy initially cooperates but punishes the opponent if a certain level of defection (i.e., the trigger) is observed.
MAIET Entertainment was a South Korean video game developer, best known for creating the third-person shooter game GunZ: The Duel in 2004. They also developed GunZ 2 in 2011 and adapted it into English in 2013.
Theorycraft (or theorycrafting) is the mathematical analysis of game mechanics (usually in video games) to discover optimal strategies and tactics.Theorycraft involves analyzing statistics, hidden systems or underlying game code in order to glean information that is not apparent during normal gameplay. [1]
Philippines in 2006, and merged their portfolios of online games. [5] That same year, the first Level Up! Live event took place, with championship competitions held for four games: Ragnarok Online, Rose Online, RF Online, and Freestyle. Level Up! continued to publish new games, including Perfect World and Silkroad Online. They also had their ...
This is known as the player's strategy and can provide the player's path from the start of the game, to the end which is also known as the play of the game. From the play of the game, the outcome will always be known based on the strategy of each player unless chance moves are involved, then there will not always be a singular outcome.