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  2. Facebook Gaming - Wikipedia

    en.wikipedia.org/wiki/Facebook_Gaming

    [3] [4] [5] Facebook launched it officially on June 1, 2018 as a tab on the Facebook app and a standalone app. [6] It also has an In-stream Rewards feature where viewers are gifted in-game rewards while watching streams with Mobile Legends: Bang Bang being a part of pioneering the feature as mentioned by Jack Li, a Facebook Gaming ...

  3. Replika - Wikipedia

    en.wikipedia.org/wiki/Replika

    Replika is a generative AI chatbot app released in November 2017. [1] The chatbot is trained by having the user answer a series of questions to create a specific neural network. [2] The chatbot operates on a freemium pricing strategy, with roughly 25% of its user base paying an annual subscription fee. [1]

  4. Facebook - Wikipedia

    en.wikipedia.org/wiki/Facebook

    For example, a Facebook user can link their email account to their Facebook to find friends on the site, allowing the company to collect the email addresses of users and non-users alike. [216] Over time, countless data points about an individual are collected; any single data point perhaps cannot identify an individual, but together allows the ...

  5. AI-generated girlfriend helps ease loneliness of man with ...

    www.aol.com/ai-generated-girlfriend-helps-ease...

    An analysis of 11 romantic chatbot apps said almost every app sells user data. And last year, one app sanitized […] The post AI-generated girlfriend helps ease loneliness of man with disability ...

  6. Category:Facebook games - Wikipedia

    en.wikipedia.org/wiki/Category:Facebook_games

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  7. Social network game - Wikipedia

    en.wikipedia.org/wiki/Social_network_game

    The first cross-platform "Facebook-to-Mobile" social network game was developed in 2011 by a Finnish company Star Arcade. [ 6 ] [ 7 ] Social network games are amongst the most popular games played in the world, with several products with tens of millions of players. [ 8 ] (

  8. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from ...

  9. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    Video game live streaming has increased the popularity of many free-to-play games like Fortnite, Call of Duty: Warzone, and Valorant. Free-to-play games cost no money to buy and play but offer purchasable items in-game in order to turn a profit. Items can range from clothes, weapon accessories, emotes, and more. Due to its popularity among live ...