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PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II.The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame.
The problems with true tactical (company/battalion level) games were all too apparent. According to Lorrin Bird, writing in Special Issue #2 of Campaign Magazine: The major disappointment with the three major Avalon Hill games (Panzer Leader, PanzerBlitz and Arab-Israeli Wars) was the obvious sequential nature of the whole situation. A shoots ...
The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces.
In the first years of its existence, SPI produced several tank combat wargames, including PanzerBlitz (1970), Combat Command (1972) and KampfPanzer (1973). SPI game designers Jim Dunnigan and Redmond A. Simonsen took elements from each of the three previous games and produced Desert War, [2] a non-historical game of desert combat, which was published in 1973.
Cover art by Rodger B. MacGowan, 1979. Panzer is a wargame series by Yaquinto includes several related wargames, distinguished by subtitles. "Panzer: A Tactical Game of Armored Combat on the Eastern Front, 1941-1945", is a board wargame published by Yaquinto Publications in 1979 that simulates Eastern Front combat between Axis forces and the Soviet Union during World War II.
Unlike Squad Leader and other squad-level wargames, which Panzer Grenadier is commonly compared to, Panzer Grenadier is based at the platoon level. This makes it much more similar to the Panzer Leader and Panzer Blitz games published by Avalon Hill. The game is played on a hex grid game map. Units and other markers are made out of 2/3-inch × 2 ...
The concept was introduced in PanzerBlitz, though the number of configurations was low.This is the moment when "geo-morphic" gets in wargaming its peculiar meaning. The back of the game box described among the contents a “three section ‘Geo-Morphic’ mapboard which can be rearranged to form dozens of different terrain configurations”.
[2] In the 1980 book The Complete Book of Wargames, game designer Jon Freeman thought "while if in not in some ways as successful or as satisfying as its preeminent forefather [PanzerBlitz], The Arab-Israeli Wars is nonetheless a good tactical game." Freeman also thought the game system was outdated, saying, "The main problem is that the system ...