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  2. Maze - Wikipedia

    en.wikipedia.org/wiki/Maze

    Maze game is a video game genre first described by journalists during the 1980s to describe any game in which the entire playing field is a maze. The player must escape monsters, outrace an opponent, or navigate the maze within a time limit.

  3. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  4. Maze (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Maze_(disambiguation)

    A maze is a type of puzzle that consists of a complex branching passage through which the solver must find a route. Maze, The Maze or Mazes may also refer to:

  5. Aw, shucks: An inside look at the great American corn-maze ...

    www.aol.com/aw-shucks-inside-look-great...

    And there's a massive corn maze − the largest in the country, they say, with 28 acres and more than 10 miles of trails. "It's cool walking through a mountain of corn," said George Richardson ...

  6. You'll Be A-maze-d How Much Fun You'll Have in These ... - AOL

    www.aol.com/maze-ing-time-family-one-155400200.html

    Maze enthusiasts can even play a game of Maize-O-Poly by searching for squares on their Maize-O-Poly game boards. Earn the most money and you'll become “Farmer of the Ear!"

  7. I'itoi - Wikipedia

    en.wikipedia.org/wiki/I'itoi

    The Pima also refer to I'itoi as Se:he "Elder Brother", also See-a-huh. [1] The term I'ithi is a dialectal variant used by the Hia C-eḍ O'odham.. He is most often depicted as the Man in the Maze, a design appearing on O'odham basketry and petroglyphs.

  8. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  9. Travel Maze: Just Say No to Flying Coach - AOL

    www.aol.com/news/2010-07-26-travel-maze-just-say...

    It's every business traveler's dream never to fly coach again. For around $150, Nicholas Kralev promises to make that dream a reality. He is offering two short seminars -- a basic and an advanced ...