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  2. Sass (style sheet language) - Wikipedia

    en.wikipedia.org/wiki/Sass_(style_sheet_language)

    SassScript is the scripting language itself. Sass consists of two syntaxes. The original syntax, called "the indented syntax," uses a syntax similar to Haml. [2][3] It uses indentation to separate code blocks and newline characters to separate rules. The newer syntax, SCSS (Sassy CSS), uses block formatting like that of CSS.

  3. Flutter (software) - Wikipedia

    en.wikipedia.org/wiki/Flutter_(software)

    Flutter (software) Flutter is an open-source UI software development kit created by Google. It can be used to develop cross platform applications from a single codebase for the web, [ 4 ] Fuchsia, Android, iOS, Linux, macOS, and Windows. [ 5 ] First described in 2015, [ 6 ][ 7 ] Flutter was released in May 2017.

  4. Dart (programming language) - Wikipedia

    en.wikipedia.org/wiki/Dart_(programming_language)

    Dart (programming language) Dart is a programming language designed by Lars Bak and Kasper Lund and developed by Google. [8] It can be used to develop web and mobile apps as well as server and desktop applications. Dart is an object-oriented, class-based, garbage-collected language with C -style syntax. [9]

  5. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  6. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game. Although considered a requirement by many companies, a GDD has no set industry standard form.

  7. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    A simple Entity–Component–System layout. Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition ...

  8. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    MDA framework. In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA ...

  9. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Tutorial (video games) In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic ...