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  2. Numerical integration - Wikipedia

    en.wikipedia.org/wiki/Numerical_integration

    If f(x) is a smooth function integrated over a small number of dimensions, and the domain of integration is bounded, there are many methods for approximating the integral to the desired precision. Numerical integration has roots in the geometrical problem of finding a square with the same area as a given plane figure ( quadrature or squaring ...

  3. Gauss–Hermite quadrature - Wikipedia

    en.wikipedia.org/wiki/Gauss–Hermite_quadrature

    In numerical analysis, Gauss–Hermite quadrature is a form of Gaussian quadrature for approximating the value of integrals of the following kind: e {\displaystyle \int _ {-\infty }^ {+\infty }e^ {-x^ {2}}f (x)\,dx.} In this case. where n is the number of sample points used. The xi are the roots of the physicists' version of the Hermite ...

  4. Contour integration - Wikipedia

    en.wikipedia.org/wiki/Contour_integration

    In the mathematical field of complex analysis, contour integration is a method of evaluating certain integrals along paths in the complex plane. [1][2][3] Contour integration is closely related to the calculus of residues, [4] a method of complex analysis. One use for contour integrals is the evaluation of integrals along the real line that are ...

  5. Cauchy principal value - Wikipedia

    en.wikipedia.org/wiki/Cauchy_principal_value

    Cauchy principal value. In mathematics, the Cauchy principal value, named after Augustin-Louis Cauchy, is a method for assigning values to certain improper integrals which would otherwise be undefined. In this method, a singularity on an integral interval is avoided by limiting the integral interval to the non singular domain.

  6. Error function - Wikipedia

    en.wikipedia.org/wiki/Error_function

    This directly results from the fact that the integrand e −t 2 is an even function (the antiderivative of an even function which is zero at the origin is an odd function and vice versa).

  7. Vector calculus identities - Wikipedia

    en.wikipedia.org/wiki/Vector_calculus_identities

    The utility of the Feynman subscript notation lies in its use in the derivation of vector and tensor derivative identities, as in the following example which uses the algebraic identity C ⋅ (A × B) = (C × A)⋅ B: An alternative method is to use the Cartesian components of the del operator as follows:

  8. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep. Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1][2] video game engines, [3] and machine learning. [4] The function depends on three parameters, the input x, the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  9. Crank–Nicolson method - Wikipedia

    en.wikipedia.org/wiki/Crank–Nicolson_method

    The Crank–Nicolson stencil for a 1D problem. The Crank–Nicolson method is based on the trapezoidal rule, giving second-order convergence in time.For linear equations, the trapezoidal rule is equivalent to the implicit midpoint method [citation needed] —the simplest example of a Gauss–Legendre implicit Runge–Kutta method—which also has the property of being a geometric integrator.

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