enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Todorov's narrative theory of equilibrium - Wikipedia

    en.wikipedia.org/wiki/Todorov's_narrative_theory...

    The narrative theory of equilibrium was proposed by Bulgarian narratologist Tzvetan Todorov in 1971. Todorov delineated this theory in an essay entitled The Two Principles of Narrative . The essay claims that all narratives contain the same five formal elements: equilibrium, disruption, recognition, resolution, and new equilibrium.

  3. Tzvetan Todorov - Wikipedia

    en.wikipedia.org/wiki/Tzvetan_Todorov

    Tzvetan Todorov (/ ˈ t ɒ d ə r ɔː v,-r ɒ v /; French: [tsvetan tɔdɔʁɔv, dzve-]; Bulgarian: Цветан Тодоров; 1 March 1939 – 7 February 2017) was a Bulgarian-French historian, philosopher, structuralist literary critic, sociologist and essayist.

  4. Template:Narrative - Wikipedia

    en.wikipedia.org/wiki/Template:Narrative

    Template documentation This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is fully visible.

  5. Markov perfect equilibrium - Wikipedia

    en.wikipedia.org/wiki/Markov_perfect_equilibrium

    A Markov perfect equilibrium is an equilibrium concept in game theory. It has been used in analyses of industrial organization , macroeconomics , and political economy . It is a refinement of the concept of subgame perfect equilibrium to extensive form games for which a pay-off relevant state space can be identified.

  6. Folk theorem (game theory) - Wikipedia

    en.wikipedia.org/wiki/Folk_theorem_(game_theory)

    Strict stationary equilibria: [6] A Nash equilibrium is called strict if each player strictly prefers the infinite sequence of outcomes attained in equilibrium, over any other sequence he can deviate to. A Nash equilibrium is called stationary if the outcome is the same in each time-period. An outcome is attainable in strict-stationary ...

  7. Actantial model - Wikipedia

    en.wikipedia.org/wiki/Actantial_model

    In structural semantics, the actantial model, also called the actantial narrative schema, is a tool used to analyze the action that takes place in a story, whether real or fictional. [1] [2] It was developed in 1966 by semiotician Algirdas Julien Greimas. [3] [4] The model considers an action as divided into six facets, called actants. [1]

  8. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.

  9. Template:Game theory - Wikipedia

    en.wikipedia.org/wiki/Template:Game_theory

    Template documentation This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is fully visible.