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  2. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...

  3. Creative education - Wikipedia

    en.wikipedia.org/wiki/Creative_education

    Some teachers might view creative work as "extra" and not needed [8] There is a "creativity gap" in classrooms where creativity is discouraged [8] Some studies have found that teachers cannot be creative in classrooms due to pressures by the system, standards, and big classroom size [8]

  4. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. Digital literacy combines both technical and cognitive abilities; it consists of using information and communication technologies to create, evaluate, and share information. [1]

  5. Visual literacy in education - Wikipedia

    en.wikipedia.org/wiki/Visual_literacy_in_education

    Scientific virtual models and figures, digital mapping, and other computer-based visual programs are all tools available as resources for higher education in schools. These tools can be used to "promote students' capabilities and skills" and create a new understanding of writing and learning in the classroom. [13]

  6. Digital pedagogy - Wikipedia

    en.wikipedia.org/wiki/Digital_pedagogy

    Digital pedagogy is the part of pedagogy that studies the design, implementation and evaluation of educational situations comprising a significant component of digital technologies, as well as the necessary conditions for their implementation – synchronous and asynchronous interactions in virtual and mixed learning environments, learning ...

  7. Things They Don't Teach in School Anymore — and What Kids Are ...

    www.aol.com/things-dont-teach-school-anymore...

    The new 10-week course cuts the lecturing down to only eight minutes per lesson to emphasize interactive instruction using story examples and role play designed to help kids make smarter decisions.

  8. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  9. Mashup (education) - Wikipedia

    en.wikipedia.org/wiki/Mashup_(education)

    As a result, mashups provide pedagogical opportunities, among them, as a tool within the constructivist approach to learning and also a way of teaching digital literacy, science, social studies, video production, and web development. Mashups rely on open and discoverable resources, open and transparent licensing, and open and remixable formats. [6]

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