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A 1999 study of the Stony Brook University Algorithm Repository showed that, out of 75 algorithmic problems related to the field of combinatorial algorithms and algorithm engineering, the knapsack problem was the 19th most popular and the third most needed after suffix trees and the bin packing problem.
The knapsack problem is one of the most studied problems in combinatorial optimization, with many real-life applications. For this reason, many special cases and generalizations have been examined. For this reason, many special cases and generalizations have been examined.
For the problem variant in which not every item must be assigned to a bin, there is a family of algorithms for solving the GAP by using a combinatorial translation of any algorithm for the knapsack problem into an approximation algorithm for the GAP. [3] Using any -approximation algorithm ALG for the knapsack problem, it is possible to ...
Another example is attempting to make 40 US cents without nickels (denomination 25, 10, 1) with similar result — the greedy chooses seven coins (25, 10, and 5 × 1), but the optimal is four (4 × 10). A coin system is called "canonical" if the greedy algorithm always solves its change-making problem optimally.
The continuous knapsack problem may be solved by a greedy algorithm, first published in 1957 by George Dantzig, [2] [3] that considers the materials in sorted order by their values per unit weight. For each material, the amount x i is chosen to be as large as possible:
Indeed, this problem does not have an FPTAS unless P=NP. The same is true for the two-dimensional knapsack problem. The same is true for the multiple subset sum problem: the quasi-dominance relation should be: s quasi-dominates t iff max(s 1, s 2) ≤ max(t 1, t 2), but it is not preserved by transitions, by the same example as above. 2.
Greedy algorithms determine the minimum number of coins to give while making change. These are the steps most people would take to emulate a greedy algorithm to represent 36 cents using only coins with values {1, 5, 10, 20}. The coin of the highest value, less than the remaining change owed, is the local optimum.
However, if is superincreasing, meaning that each element of the set is greater than the sum of all the numbers in the set lesser than it, the problem is "easy" and solvable in polynomial time with a simple greedy algorithm. In Merkle–Hellman, decrypting a message requires solving an apparently "hard" knapsack problem.