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A mathematical constant is a key number whose value is fixed by an unambiguous definition, often referred to by a symbol (e.g., an alphabet letter), or by mathematicians' names to facilitate using it across multiple mathematical problems. [1]
unstrict inequality signs (less-than or equals to sign and greater-than or equals to sign) 1670 (with the horizontal bar over the inequality sign, rather than below it) John Wallis: 1734 (with double horizontal bar below the inequality sign) Pierre Bouguer
A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...
For example, 1.5 × 10 6 means that the true value of something being measured is 1,500,000 to the nearest hundred thousand (so the actual value is somewhere between 1,450,000 and 1,550,000); this is in contrast to the notation 1.500 × 10 6, which means that the true value is 1,500,000 to the nearest thousand (implying that the true value is ...
[1] The approximation can be proven several ways, and is closely related to the binomial theorem . By Bernoulli's inequality , the left-hand side of the approximation is greater than or equal to the right-hand side whenever x > − 1 {\displaystyle x>-1} and α ≥ 1 {\displaystyle \alpha \geq 1} .
Notation for the (principal) square root of x. For example, √ 25 = 5, since 25 = 5 ⋅ 5, or 5 2 (5 squared). In mathematics, a square root of a number x is a number y such that =; in other words, a number y whose square (the result of multiplying the number by itself, or ) is x. [1]
Likewise, tan 3 π / 16 , tan 7 π / 16 , tan 11 π / 16 , and tan 15 π / 16 satisfy the irreducible polynomial x 4 − 4x 3 − 6x 2 + 4x + 1 = 0, and so are conjugate algebraic integers. This is the equivalent of angles which, when measured in degrees, have rational numbers. [2] Some but not all irrational ...
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...