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Fire Emblem: Genealogy of the Holy War [a] is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1996. It is the fourth installment of the Fire Emblem series, [1] [2] and the second to be developed for the platform.
Fire Emblem: Genealogy of the Holy War: May 14, 1996 [16] - - Notes: Released on Super Famicom. [2] Known in Japan as Fire Emblem: Seisen no Keifu (ファイアーエムブレム聖戦の系譜). [12] Also available on Virtual Console. [17] [18] [19] Never released outside of Japan. Working fan translation patch released in 2016. Fire Emblem ...
It was the third and final Fire Emblem title to be developed for the Super Famicom, following Mystery of the Emblem and Genealogy of the Holy War. [19] Thracia 776 was the last Fire Emblem game to be developed for home consoles until Fire Emblem: Path of Radiance in 2005, and was purportedly one of the last original Super Famicom games to be ...
[29] [30] The series includes several other notable staff members: Tohru Narihiro, who was involved in every Fire Emblem since the original; Masahiro Higuchi, who began as a graphics designer for Genealogy of the Holy War; and Kouhei Maeda, who wrote the scenarios for every game since The Blazing Blade and became a director for Awakening. [26] [25]
Two key parts of the game, the school sections and a time skip late in the story, were directly inspired by the 1996 entry Fire Emblem: Genealogy of the Holy War; the narrative in Three Houses of characters who were friends in their youth coming into conflict during their older years was almost directly lifted from Genealogy of the Holy War. [13]
Intelligent Systems Co., Ltd. [a] is a Japanese video game developer best known for developing games published by Nintendo with the Fire Emblem, Paper Mario, WarioWare, and Wars video game series. Originally, the company was headquartered at the Nintendo Kyoto Research Center in Higashiyama-ku, Kyoto , [ 3 ] but later moved to a building near ...
There was also dispute over naming him Claude due to the name having been used for a character in the video game Fire Emblem: Genealogy of the Holy War, but they decided it was fine due to it being a fake name and other characters in the series having shared names in the past. When discussing the theme of his story, producer Toshiyuki ...
In 1996, the tactical role-playing game Fire Emblem: Genealogy of the Holy War also featured a non-linear branching storyline, but instead of using an alignment system, it used a relationship system resembling dating sims that gave players the ability to affect the relationship points between different units/characters. This in turn affected ...