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There are subtle differences and distinctions in the use of the terms "generator" and "iterator", which vary between authors and languages. [5] In Python, a generator is an iterator constructor: a function that returns an iterator. An example of a Python generator returning an iterator for the Fibonacci numbers using Python's yield statement ...
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.
In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
Comma-separated values (CSV) is a text file format that uses commas to separate values, and newlines to separate records. A CSV file stores tabular data (numbers and text) in plain text, where each line of the file typically represents one data record. Each record consists of the same number of fields, and these are separated by commas in the ...
An idea or piece of code which closely follows the most common idioms of the Python language, rather than implementing code using concepts common to other languages. For example, a common idiom in Python is to loop over all elements of an iterable using a for statement. Many other languages don’t have this type of construct, so people ...
Being a form of code duplication, copy-and-paste programming has some intrinsic problems; such problems are exacerbated if the code doesn't preserve any semantic link between the source text and the copies. In this case, if changes are needed, time is wasted hunting for all the duplicate locations.
Data wrangling typically follows a set of general steps which begin with extracting the data in a raw form from the data source, "munging" the raw data (e.g. sorting) or parsing the data into predefined data structures, and finally depositing the resulting content into a data sink for storage and future use. [1]
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times.