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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    The trace of a rotation matrix is equal to the sum of its eigenvalues. For n = 2, a rotation by angle θ has trace 2 cos θ. For n = 3, a rotation around any axis by angle θ has trace 1 + 2 cos θ. For n = 4, and the trace is 2(cos θ + cos φ), which becomes 4 cos θ for an isoclinic rotation.

  3. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly. [2] [3] A rotation of axes is a linear map [4] [5] and a rigid transformation.

  4. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  5. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    Clock angle problems relate two different measurements: angles and time. The angle is typically measured in degrees from the mark of number 12 clockwise. The time is usually based on a 12-hour clock. A method to solve such problems is to consider the rate of change of the angle in degrees per minute.

  6. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    The rotation has two angles of rotation, one for each plane of rotation, through which points in the planes rotate. If these are ω 1 and ω 2 then all points not in the planes rotate through an angle between ω 1 and ω 2. Rotations in four dimensions about a fixed point have six degrees of freedom.

  7. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

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    mail.aol.com

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  9. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    Tait–Bryan angles, following z-y′-x″ (intrinsic rotations) convention, are also known as nautical angles, because they can be used to describe the orientation of a ship or aircraft, or Cardan angles, after the Italian mathematician and physicist Gerolamo Cardano, who first described in detail the Cardan suspension and the Cardan joint.