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  2. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    Consequences that lead to appetitive behavior such as subjective "wanting" and "liking" (desire and pleasure) function as rewards or positive reinforcement. [2] There is also negative reinforcement, which involves taking away an undesirable stimulus. An example of negative reinforcement would be taking an aspirin to relieve a headache.

  3. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    In neuroscience, the reward system is a collection of brain structures and neural pathways that are responsible for reward-related cognition, including associative learning (primarily classical conditioning and operant reinforcement), incentive salience (i.e., motivation and "wanting", desire, or craving for a reward), and positively-valenced emotions, particularly emotions that involve ...

  4. Operant conditioning - Wikipedia

    en.wikipedia.org/wiki/Operant_conditioning

    Reinforcement and punishment are the core tools through which operant behavior is modified. These terms are defined by their effect on behavior. "Positive" and "negative" refer to whether a stimulus was added or removed, respectively. Similarly, "reinforcement" and "punishment" refer to the future frequency of the behavior.

  5. Mesolimbic pathway - Wikipedia

    en.wikipedia.org/wiki/Mesolimbic_pathway

    The release of dopamine from the mesolimbic pathway into the nucleus accumbens regulates incentive salience (e.g. motivation and desire for rewarding stimuli) and facilitates reinforcement and reward-related motor function learning; [3] [4] [5] it may also play a role in the subjective perception of pleasure.

  6. Dopaminergic pathways - Wikipedia

    en.wikipedia.org/wiki/Dopaminergic_pathways

    The main dopaminergic pathways of the human brain. Dopaminergic pathways (dopamine pathways, dopaminergic projections) in the human brain are involved in both physiological and behavioral processes including movement, cognition, executive functions, reward, motivation, and neuroendocrine control. [1]

  7. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    The purpose of reinforcement learning is for the agent to learn an optimal (or near-optimal) policy that maximizes the reward function or other user-provided reinforcement signal that accumulates from immediate rewards. This is similar to processes that appear to occur in animal psychology. For example, biological brains are hardwired to ...

  8. Brain stimulation reward - Wikipedia

    en.wikipedia.org/wiki/Brain_stimulation_reward

    Another way of analyzing the frequency-rate curve between control and experimental conditions is to do a linear regression through the ascending data points in a plot of raw data (which has not been normalized to the MCR). The point where y=0, or the x-intercept, is called the threshold frequency or theta zero (θ 0). This is the frequency at ...

  9. Gray's biopsychological theory of personality - Wikipedia

    en.wikipedia.org/wiki/Gray's_biopsychological...

    The biopsychological theory of personality is similar to another one of Gray's theories, reinforcement sensitivity theory. The original version of Gray’s reinforcement sensitivity theory of personality was developed in 1976 and Gray revised it independently in 1982. Then in 2000 further and more thorough revisions were made alongside McNaughton.