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  2. Approximate counting algorithm - Wikipedia

    en.wikipedia.org/wiki/Approximate_counting_algorithm

    For example, in base 2, the counter can estimate the count to be 1, 2, 4, 8, 16, 32, and all of the powers of two. The memory requirement is simply to hold the exponent. As an example, to increment from 4 to 8, a pseudo-random number would be generated such that the probability the counter is increased is 0.25. Otherwise, the counter remains at 4.

  3. Stars and bars (combinatorics) - Wikipedia

    en.wikipedia.org/wiki/Stars_and_bars_(combinatorics)

    It can be used to solve many simple counting problems, such as how many ways there are to put n indistinguishable balls into k distinguishable bins. [4] The solution to this particular problem is given by the binomial coefficient ( n + k − 1 k − 1 ) {\displaystyle {\tbinom {n+k-1}{k-1}}} , which is the number of subsets of size k − 1 that ...

  4. Inclusion–exclusion principle - Wikipedia

    en.wikipedia.org/wiki/Inclusion–exclusion...

    Venn diagram showing the union of sets A and B as everything not in white. In combinatorics, the inclusion–exclusion principle is a counting technique which generalizes the familiar method of obtaining the number of elements in the union of two finite sets; symbolically expressed as

  5. Combinatorics - Wikipedia

    en.wikipedia.org/wiki/Combinatorics

    Combinatorics is an area of mathematics primarily concerned with counting, both as a means and as an end to obtaining results, and certain properties of finite structures.It is closely related to many other areas of mathematics and has many applications ranging from logic to statistical physics and from evolutionary biology to computer science.

  6. Combinatorial principles - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_principles

    The rule of sum is an intuitive principle stating that if there are a possible outcomes for an event (or ways to do something) and b possible outcomes for another event (or ways to do another thing), and the two events cannot both occur (or the two things can't both be done), then there are a + b total possible outcomes for the events (or total possible ways to do one of the things).

  7. Rule of product - Wikipedia

    en.wikipedia.org/wiki/Rule_of_product

    In combinatorics, the rule of product or multiplication principle is a basic counting principle (a.k.a. the fundamental principle of counting). Stated simply, it is the intuitive idea that if there are a ways of doing something and b ways of doing another thing, then there are a · b ways of performing both actions.

  8. Probabilistic method - Wikipedia

    en.wikipedia.org/wiki/Probabilistic_method

    Similarly, showing that the probability is (strictly) less than 1 can be used to prove the existence of an object that does not satisfy the prescribed properties. Another way to use the probabilistic method is by calculating the expected value of some random variable. If it can be shown that the random variable can take on a value less than the ...

  9. Card counting - Wikipedia

    en.wikipedia.org/wiki/Card_counting

    A blackjack game in progress. Card counting is a blackjack strategy used to determine whether the player or the dealer has an advantage on the next hand. Card counters try to overcome the casino house edge by keeping a running count of high and low valued cards dealt.

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