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  2. Freesound - Wikipedia

    en.wikipedia.org/wiki/Freesound

    Freesound is a collaborative repository of Creative Commons licensed audio samples, and non-profit organisation, with more than 500,000 sounds and effects (as of May 2021), [1] and 8 million registered users (as of March 2019). Sounds are uploaded to the website by its users, and cover a wide range of subjects, from field recordings to ...

  3. Soft Effects - Wikipedia

    en.wikipedia.org/wiki/Soft_Effects

    PopMatters writer Jennifer Kelly gave the reissue an 8 out of 10 in July 2006, saying that "Soft Effects represents a giant step forward and a much fuller realization of the band’s sound. Now, you can hear all the elements that define later Spoon, the jangling stop-start guitars, the upright, new-wavish four-four strut, the smoky croon and ...

  4. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.

  5. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Downward compression reduces the volume of loud sounds above a certain threshold. The quiet sounds below the threshold remain unaffected. This is the most common type of compressor. A limiter can be thought of as an extreme form of downward compression as it compresses the sounds over the threshold especially hard.

  6. Stock sound effect - Wikipedia

    en.wikipedia.org/wiki/Stock_sound_effect

    As far back as Ancient Greece, sound effects have been used in entertainment productions. Sound effects (also known as sound FX, SFX, or simply FX) are used to enhance theatre, radio, film, television, video games, and online media. Sound effects were originally added to productions by creating the sounds needed in real-time.

  7. Noise music - Wikipedia

    en.wikipedia.org/wiki/Noise_music

    According to Danish noise and music theorist Torben Sangild, one single definition of noise in music is not possible. Sangild instead provides three basic definitions of noise: a musical acoustics definition, a second communicative definition based on distortion or disturbance of a communicative signal, and a third definition based in subjectivity (what is noise to one person can be meaningful ...

  8. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    Pro Sound Web quoted Mayfield, "When there is no quiet, there can be no loud." [58] The book Perfecting Sound Forever: An Aural History of Recorded Music, by Greg Milner, presents the loudness war in radio and music production as a central theme. [13]

  9. Fade (audio engineering) - Wikipedia

    en.wikipedia.org/wiki/Fade_(audio_engineering)

    This requires both a loud and soft sample; the reason for this is Timbre change. [21] This type of crossfade is quite subtle depending on the proportion of the received note velocity value of the loud and soft sample. [21] Crossfading usually involves the sounding of a combination of one or two sounds at the same time. [20]

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