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  2. Category:Life simulation games - Wikipedia

    en.wikipedia.org/wiki/Category:Life_simulation_games

    Sea Life Safari; Shenmue (video game) Shenmue II; SimPark; The Sims (video game) The Sims 2 (Game Boy Advance video game) The Sims 2 (Nintendo DS video game) Stuff packs for The Sims 2; The Sims 2; The Sims 2: Apartment Life; The Sims 2: Apartment Pets; The Sims 2: Bon Voyage; The Sims 2: FreeTime; The Sims 2: Seasons; The Sims 2: Pets; The ...

  3. The Room Two - Wikipedia

    en.wikipedia.org/wiki/The_Room_Two

    While working within one of the rooms, the player discovers the body of A.S., who has been trapped with the rooms for many years due to the strange passage of time within Null. The player, on completing the final room, finds the exit leading back to the house where the first game started, but chased by tendrils of an evil entity using the Null.

  4. Escape room - Wikipedia

    en.wikipedia.org/wiki/Escape_room

    A puzzle being solved in an escape room. An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time.

  5. The Room Three - Wikipedia

    en.wikipedia.org/wiki/The_Room_Three

    The Room Three, as its predecessors, is an escape the room game, where by solving puzzle boxes and other similar puzzles, the player reveals new secrets and puzzles towards reaching the game's conclusion. The game is presented in a first-person, three-dimensional view, allowing the player to look around rooms from a spot, or rotate their view ...

  6. Toys-to-life - Wikipedia

    en.wikipedia.org/wiki/Toys-to-life

    Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]

  7. Finders Keepers (American game show) - Wikipedia

    en.wikipedia.org/wiki/Finders_Keepers_(American...

    The house was laid out with two floors of four rooms each, and a staircase ran up the middle. In each room, the host read a clue describing an object hidden within. The team had 30 seconds to find the object, and were given one chance to show it to the host once found. If they found the item, the team won $50.

  8. Antichamber - Wikipedia

    en.wikipedia.org/wiki/Antichamber

    Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space.

  9. Estate of Panic - Wikipedia

    en.wikipedia.org/wiki/Estate_of_Panic

    Vault: All of the winnings from the evening were placed inside a safe in the vault, while James was tied to a chair in the middle of the room; he had to cut himself free from the chair, find the combination to open the safe, place the night's winnings and any other money he found back into the bag they were kept in (which was also left in the ...