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  2. The Bridge (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Bridge_(video_game)

    The game's puzzles are inspired by the art of M. C. Escher and like his artworks, each level unfolds in grayscale with hand-drawn illustrations. [4] The player can rotate the world using the arrow keys, changing the gravitational direction of individual objects, or control the main character with A and D to go left and right.

  3. The Talos Principle - Wikipedia

    en.wikipedia.org/wiki/The_Talos_Principle

    The Talos Principle is a 2014 puzzle video game developed by Croteam and published by Devolver Digital. It was simultaneously released on Linux , OS X and Windows in December 2014. It was released for Android in May 2015, for PlayStation 4 in October 2015, for iOS in October 2017, for Xbox One in August 2018, and Nintendo Switch in December 2019.

  4. Magrunner: Dark Pulse - Wikipedia

    en.wikipedia.org/wiki/Magrunner:_Dark_Pulse

    Difficulty of puzzles in the game grows slowly during all 40 levels. However when the new gameplay element is introduced the difficulty of a certain level drops to make sure the player learns new mechanics and solves the puzzle at the same time. In the first setting the player is introduced to the Cube, Platform and Transformer gameplay elements.

  5. Zoop - Wikipedia

    en.wikipedia.org/wiki/Zoop

    Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar.

  6. Puzzle video game - Wikipedia

    en.wikipedia.org/wiki/Puzzle_video_game

    A physics game is a type of logical puzzle video game wherein the player must use the game's physics and environment to complete each puzzle. Physics games use consistent physics to make games more challenging. [19] The genre is popular in online flash games and mobile games. Educators have used these games to demonstrate principles of physics.

  7. Machinarium - Wikipedia

    en.wikipedia.org/wiki/Machinarium

    Once per level, the player can receive a hint, which becomes increasingly vague as the game progresses. Machinarium also comes with a walkthrough, that can be accessed at any time by playing a minigame. As with dialogue, the walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its ...

  8. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  9. Category:Video game levels - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_levels

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