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Pyrrhic victory: a victory paid for so dearly that it potentially could lead to a later defeat ("a battle won, a war lost"). Raid; Rank: a single line of soldiers. Reconnaissance; Reconnoitre: to go to an area (reconnoitering) to find out information of the exact location of an enemy force.
Nightmare challenges the mystic to attempt to rescue Eternity, and after accepting, Strange enters Nightmare's Dream World. After an extended series of battles and a temporary defeat, Strange successfully recruits the X-Men foe the Juggernaut to stop Nightmare from merging his realm with Earth, and together they free Eternity. The entity then ...
A submission, also called a "tap out" is a combat sports term for yielding to the opponent, resulting in an immediate defeat. A submission is often performed by visibly tapping the floor or opponent with the hand or foot, or by verbalizing to the opponent or referee of the competition.
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The definition of tactical victory may become blurred in large-scale tactical maneuvering of troops in division-sized formations or the operational goals of company-sized units to exercise control of important positions, as they contribute in different ways to the success or the failure of operations and strategy.
Usually it comes together with a tactical victory on the field that allowed to further progress the objectives of the campaign, but it is also possible for a tactical defeat to be considered a strategic victory because it managed to achieve other goals (e.g. by imposing so many casualties on the opposing side to cripple their advance, resulting ...
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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...