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The following is an incomplete list of some arbitrary-precision arithmetic libraries for C++. GMP [1] [nb 1] MPFR [3] MPIR [4] TTMath [5] Arbitrary Precision Math C++ ...
The DDA method can be implemented using floating-point or integer arithmetic. The native floating-point implementation requires one addition and one rounding operation per interpolated value (e.g. coordinate x, y, depth, color component etc.) and output result.
Draw lines of arbitrary thickness, an algorithm created by Alan Murphy at IBM. [6] Draw multiple kinds curves (circles, ellipses, cubic, quadratic, and rational Bézier curves) and antialiased lines and curves; a set of algorithms by Alois Zingl. [3]
GNU Multiple Precision Arithmetic Library (GMP) is a free library for arbitrary-precision arithmetic, operating on signed integers, rational numbers, and floating-point numbers. [3] There are no practical limits to the precision except the ones implied by the available memory (operands may be of up to 2 32 −1 bits on 32-bit machines and 2 37 ...
Hermes Project: C++/Python library for rapid prototyping of space- and space-time adaptive hp-FEM solvers. IML++ is a C++ library for solving linear systems of equations, capable of dealing with dense, sparse, and distributed matrices. IT++ is a C++ library for linear algebra (matrices and vectors), signal processing and communications ...
To draw only a certain arc from an angle to an angle , the algorithm needs first to calculate the and coordinates of these end points, where it is necessary to resort to trigonometric or square root computations (see Methods of computing square roots). Then the Bresenham algorithm is run over the complete octant or circle and sets the pixels ...
The bigfloat type improves on the C++ floating-point types by allowing for the significand (also commonly called mantissa) to be set to an arbitrary level of precision instead of following the IEEE standard. LEDA's real type allows for precise representations of real numbers, and can be used to compute the sign of a radical expression. [1]
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.