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Over time, the MonoDevelop project was absorbed into the rest of the Mono project and as of 2016, is actively maintained by Xamarin and the Mono community. Since Mono 1.0 Beta 2, MonoDevelop is bundled with Mono releases. [21] [22] Starting with version 4.x, Xamarin rebranded MonoDevelop as Xamarin Studio, but only for the Windows version of ...
Applications built using Gtk# will run on many platforms including Linux, Windows and macOS. The Mono packages for Windows include GTK, Gtk# and a native theme to make applications look like native Windows applications. Starting with Mono 1.9, running Gtk# applications on macOS no longer requires running an X11 server. [17]
On January 26, 2018 at DevConf.cz, Matthias Clasen gave an overview of the current state of GTK 4 development, including a high-level explanation of how rendering and input worked in GTK 3, what changes are being made in GTK 4 (>3.90), and why. [14] On February 6, 2019 it was announced that GTK 4 will drop the “+” from the project's name. [3]
The GNOME Project, i.e. all the people involved with the development of the GNOME desktop environment, is the biggest contributor to GTK, and the GNOME Core Applications as well as the GNOME Games employ the newest GUI widgets from the cutting-edge version of GTK and demonstrates their capabilities.
Mono booth at OSCON 2009 in San Jose, California. When Microsoft first announced their .NET Framework in June 2000 it was described as "a new platform based on Internet standards", [6] and in December of that year the underlying Common Language Infrastructure was published as an open standard, "ECMA-335", [7] opening up the potential for independent implementations. [8]
GDK (GIMP Drawing Kit) is a library that acts as a wrapper around the low-level functions provided by the underlying windowing and graphics systems. GDK lies between the display server and the GTK library, handling basic rendering such as drawing primitives, raster graphics (bitmaps), cursors, fonts, as well as window events and drag-and-drop functionality.
SharpDevelop was designed as a free and lightweight alternative to Microsoft Visual Studio, and contains an equivalent feature for almost every essential Visual Studio Express feature and features very similar to those found in Borland Kylix and Delphi, including advanced project management, code editing, application compiling and debugging functionality.
MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias [6] and Silver Sprite by Bill Reiss. [citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex.