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  2. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU). It causes the instantaneous frame rate of the longest delay to be significantly lower than the frame rate reported by benchmarking applications such as 3DMark , which usually calculate the average frame rate over ...

  3. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    That eliminates the stutter that occurs as the rendering engine frame rate drops below the display's refresh rate. [ 4 ] Alternatively, technologies like FreeSync [ 5 ] and G-Sync [ 6 ] reverse the concept and adapt the display's refresh rate to the content coming from the computer.

  4. 24p - Wikipedia

    en.wikipedia.org/wiki/24p

    Most editing systems will either add 3:2 pulldown or 2:2:2:4 pulldown. In the 2:2:2:4 pulldown scheme, used as a choice primarily by Apple's Final Cut Pro v7 and earlier, every fourth frame is repeated. This scheme is easier for slower hardware to implement as it requires less processing, but it introduces significant judder due to frame ...

  5. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown . Conversely, if ...

  6. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  7. Talk:PAL - Wikipedia

    en.wikipedia.org/wiki/Talk:PAL

    In fact, games developed for PAL systems also played poorly for NTSC users. Frame stutter is only a problem if the update rate of the game does not match the update rate of the display. If both are aligned at 50 Hz, the perceived motion is flawlessly fluid (I can attest that). 92.198.35.206 04:06, 20 December 2021 (UTC)

  8. List of World War II video games - Wikipedia

    en.wikipedia.org/wiki/List_of_World_War_II_video...

    Series titles are free to download. OSS ... PC port: Call of War: World War 2.) DomiNations ... Century of Warfare (2000) (Collection of 1st 2 TOAW full games ...

  9. Strider 2 (1999 video game) - Wikipedia

    en.wikipedia.org/wiki/Strider_2_(1999_video_game)

    The game is a direct sequel to the original Strider and the second sequel to Strider produced, following U.S. Gold's 1990 noncanonical Strider II (Journey from Darkness: Strider Returns in North America), a game with which Capcom was not directly involved. The Capcom-produced Strider 2 makes no references to the Western-only Strider Returns ...