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  2. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    [2] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase difference changes (with speed proportional to the difference of frame rates). It can also occur simply from a lack of synchronization between ...

  3. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU). It causes the instantaneous frame rate of the longest delay to be significantly lower than the frame rate reported by benchmarking applications such as 3DMark , which usually calculate the average frame rate over ...

  4. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  5. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown . Conversely, if ...

  6. Talk:PAL - Wikipedia

    en.wikipedia.org/wiki/Talk:PAL

    In fact, games developed for PAL systems also played poorly for NTSC users. Frame stutter is only a problem if the update rate of the game does not match the update rate of the display. If both are aligned at 50 Hz, the perceived motion is flawlessly fluid (I can attest that). 92.198.35.206 04:06, 20 December 2021 (UTC)

  7. Three-two pull down - Wikipedia

    en.wikipedia.org/wiki/Three-two_pull_down

    In the United States and other countries where television uses the 59.94 Hz vertical scanning frequency, video is broadcast at 29.97 frame/s. For the film's motion to be accurately rendered on the video signal, a telecine must use a technique called the 2:3 pull down (or a variant called 3:2 pull down) to convert from 24 to 29.97 frame/s.

  8. Did I Stutter? - Wikipedia

    en.wikipedia.org/wiki/Did_I_Stutter?

    "Did I Stutter?" is the sixteenth episode of the fourth season of the American comedy television series The Office and the show's sixty-ninth episode overall. Written by Brent Forrester and Justin Spitzer , and directed by Randall Einhorn , the episode first aired in the United States on May 1, 2008 on NBC .

  9. Strider 2 (1999 video game) - Wikipedia

    en.wikipedia.org/wiki/Strider_2_(1999_video_game)

    The game is a direct sequel to the original Strider and the second sequel to Strider produced, following U.S. Gold's 1990 noncanonical Strider II (Journey from Darkness: Strider Returns in North America), a game with which Capcom was not directly involved. The Capcom-produced Strider 2 makes no references to the Western-only Strider Returns ...