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  2. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A leverless arcade controller, also called a leverless controller or a "Hit Box", named after the same the company that produced the first commercially available leverless devices, [11] is a type of controller that has the layout of an arcade stick for its attack buttons but replaces the joystick lever with four buttons that control up, down ...

  3. Arcade1Up - Wikipedia

    en.wikipedia.org/wiki/Arcade1Up

    Arcade1Up is a computer hardware production company that specializes in the production of working 3/4 scale arcade cabinets that play arcade video games using modern components and emulation. History [ edit ]

  4. Controllerism - Wikipedia

    en.wikipedia.org/wiki/Controllerism

    Imogen Heap using datagloves for performance.. Controllerism is the art and practice of using musical software controllers, e.g. MIDI, Open Sound Control (OSC), joystick, etc., to build upon, mix, scratch, remix, effect, modify, or otherwise create music, usually by a Digital DJ or Live PA performer, often called a controllerist.

  5. MAME - Wikipedia

    en.wikipedia.org/wiki/MAME

    MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and other platforms. [1]

  6. Mugen (game engine) - Wikipedia

    en.wikipedia.org/wiki/Mugen_(game_engine)

    Original character Dragon Claw fighting Darkstalkers character Hsien-Ko in the RAW is WAR ring. The lifebar used originates from Capcom vs. SNK 2.. The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button which is often a taunt. [2]

  7. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Most modern game controllers are a variation of a standard gamepad. Common additions include shoulder buttons placed along the edges of the pad, centrally placed buttons labeled start, select, and mode, and an internal motor to provide haptic feedback. As modern game controllers advance, so too do their user ability qualities.

  8. CP System II - Wikipedia

    en.wikipedia.org/wiki/CP_System_II

    It was the successor to their previous CP System, CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II. Technical support for ...

  9. Visual Pinball - Wikipedia

    en.wikipedia.org/wiki/Visual_Pinball

    Visual Pinball was released to the public on December 19, 2000 by programmer Randy Davis. In 2005, David R. Foley purchased rights from Davis for modification of the suite for a full-sized pinball cabinet based on the Visual Pinball software. [3]