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  2. Network traffic measurement - Wikipedia

    en.wikipedia.org/wiki/Network_traffic_measurement

    Network performance could be measured using either active or passive techniques. Active techniques (e.g. Iperf) are more intrusive but are arguably more accurate.Passive techniques have less network overhead and hence can run in the background to be used to trigger network management actions.

  3. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    Bandwidth test software is used to determine the maximum bandwidth of a network or internet connection. It is typically undertaken by attempting to download or upload the maximum amount of data in a certain period of time, or a certain amount of data in the minimum amount of time.

  4. JPEG XS - Wikipedia

    en.wikipedia.org/wiki/JPEG_XS

    Video bandwidth requirements are growing continuously, as video resolutions, frame rates, bit depths, and the amount of video streams are constantly increasing. Likewise, the capacities of video links and communication channels are also growing, yet at a slower pace than what is needed to address the huge video bandwidth growth.

  5. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    This is a list of interface bit rates, is a measure of information transfer rates, or digital bandwidth capacity, at which digital interfaces in a computer or network can communicate over various kinds of buses and channels. The distinction can be arbitrary between a computer bus, often closer in space, and larger telecommunications networks.

  6. Bandwidth-sharing game - Wikipedia

    en.wikipedia.org/wiki/Bandwidth-sharing_game

    A bandwidth-sharing game is a type of resource allocation game designed to model the real-world allocation of bandwidth to many users in a network. The game is popular in game theory because the conclusions can be applied to real-life networks.

  7. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    In TCP/IP, latency can also directly affect throughput. In TCP connections, the large bandwidth-delay product of high latency connections, combined with relatively small TCP window sizes on many devices, effectively causes the throughput of a high latency connection to drop sharply with latency.

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  9. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.