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Pages in category "Video games set in the Crusades" The following 15 pages are in this category, out of 15 total. This list may not reflect recent changes. A.
An action game set during the Trojan War, based on Homer’s Iliad. Battle for Troy: 2004: 1200 BC: A strategy game centered around the legendary Trojan War. Odyssey: The Search for Ulysses: 2000: 1200 BC: An adventure game based on Homer’s Odyssey, focusing on the journey of Ulysses. Spartan: 2004: 1200 – 100 BC
The Silencer is shooting a non-combatant with two guards and a robot present. Crusader is divided into missions, each with their own locations and objectives. Settings vary from factories to military bases to offices to space stations, and contain a variety of enemy soldiers and servomechs, traps, puzzles and non-combatants (who can be killed with no penalty and their bodies can be looted for ...
Medieval II: Total War Kingdoms is the expansion to the 2006 turn-based strategy PC game Medieval II: Total War. It was developed by Creative Assembly. The expansion was released on 28 August 2007 in North America and adds four campaigns.
Crusader Kings also differs from many similar turn-based strategy games in that time flows continuously rather than taking place in discrete turns. As such, the player is able to pause the game, examine the map and its characters, and make decisions and give orders, then speed up or slow down time as events take their course.
Released on 23 September 2014, Stronghold Crusader II is built on the Stronghold 3 game engine, while story-wise, it is a sequel to Stronghold: Crusader. [2] The game is set in the Middle East during the Third Crusade, featuring some new units, maps, game modes, gameplay mechanics, AI improvements, and a refined and enhanced multiplayer experience.
In the base game, eight AI lords are available, including the opponents from the original game (The Rat, The Snake, The Pig, and The Wolf), as well as new Arabian, Kurdish and Crusader lords (Saladin, Richard the Lionheart, The Caliph, and The Sultan). With the Warchest edition, eight additional lords were added.
The Windows version of the game was intended for simultaneous release with the PlayStation version, targeting the 1999 Christmas season.However, while the PlayStation team had been working on their version for several years, the Windows team was given only 7 months to generate a full-length game's worth of assets and retrofit an existing first-person shooter engine to handle third-person combat.