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Discord said the problem had caused issues with sending messages, logging in and accessing videos on its platform. UPDATE 1-Discord says 'rolled back problem' after outage hits thousands Skip to ...
A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the disk to RAM) or initializing. In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics. [ 1 ]
These points are offsets in the video (both in seconds and bytes) at which a new key frame starts. A web server or a media server which handles the download, must support seek points in query string of requests for downloading data. For other types of media files such as MP4 or MKV, web servers must be capable of handling a special offset ...
This page is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks. Video games Wikipedia:WikiProject Video games Template:WikiProject Video games ...
A community formed around No Players Online and a Discord server dedicated to solving the ARG was created. [2] Clues were compiled through a series of Google Docs. [3] Players discovered they could make an eye appear in the sky, which, when fired upon, brought up a video of arrows being drawn.
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On 19 July at 04:09 UTC, CrowdStrike distributed a faulty configuration update for its Falcon sensor software running on Windows PCs and servers. A modification to a configuration file which was responsible for screening named pipes, Channel File 291, caused an out-of-bounds memory read [14] in the Windows sensor client that resulted in an invalid page fault.
On August 28, 2009, SquareTrade published a report saying that "early indications point to the RROD problem abating in 2009", projecting that 1-year failure rates with the release of the Jasper chipsets might be below 4%, with actual fail rates for RROD problems at slightly above 1% in Q109, and total failure rates for all hardware problems at ...