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Reality hacking is any phenomenon that emerges from the nonviolent use of illegal or legally ambiguous digital tools in pursuit of politically, socially, or culturally subversive ends. These tools include website defacements, URL redirections, denial-of-service attacks, information theft, web-site parodies, virtual sit-ins, and virtual sabotage.
The hacker ethic originated at the Massachusetts Institute of Technology in the 1950s–1960s. The term "hacker" has long been used there to describe college pranks that MIT students would regularly devise, and was used more generally to describe a project undertaken or a product built to fulfill some constructive goal, but also out of pleasure for mere involvement.
A comic who is known to steal jokes may be labelled with the epithet "hack" by other comics. A "hack comic" uses material that is unoriginal or which is blatantly copied from its original author. Some cases of alleged joke theft are ambiguous, due to the possibility of simultaneous and coincidental discovery.
A security hacker or security researcher is someone who explores methods for breaching defenses and exploiting weaknesses in a computer system or network. [1] Hackers may be motivated by a multitude of reasons, such as profit, protest, information gathering, [2] challenge, recreation, [3] or evaluation of a system weaknesses to assist in formulating defenses against potential hackers.
One of the first instances of an ethical hack being used was a "security evaluation" conducted by the United States Air Force, in which the Multics operating systems were tested for "potential use as a two-level (secret/top secret) system." The evaluation determined that while Multics was "significantly better than other conventional systems ...
But before the likes of Facebook and Twitter conquered the social web, it was one of the early 21st century's primary destinations for dark humor, birthing plenty of memes. On 9/11, the first meme ...
Publishers Weekly reviewed Hacker Culture as "an intelligent and approachable book on one of the most widely discussed and least understood subcultures in recent decades." [1] San Francisco Chronicle reviewed Hacker Culture as "an unusually balanced history of the computer underground and its sensational representation in movies and newspapers ...
Hackers with malicious intentions. They often steal, exploit, and sell data, and are usually motivated by personal gain. Their work is usually illegal. A cracker is like a black hat hacker, [16] but is specifically someone who is very skilled and tries via hacking to make profits or to benefit, not just to vandalize. Crackers find exploits for ...