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  2. List of GURPS books - Wikipedia

    en.wikipedia.org/wiki/List_of_GURPS_books

    GURPS Monster Hunters 1: Champions (PDF) GURPS Monster Hunters 2: The Mission (PDF) GURPS Monster Hunters 3: The Enemy (PDF) GURPS Monster Hunters 4: Sidekicks (PDF) GURPS Monster Hunters 5: Applied Xenology (PDF) GURPS Monster Hunters 6: Holy Hunters (PDF) GURPS Monster Hunters Power Ups 1 (PDF) GURPS Monster Hunters Encounters 1 (PDF)

  3. Champions (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Champions_(role-playing_game)

    Champions was included in the 2007 book Hobby Games: The 100 Best. Game designer Bill Bridges described Champions as "the superhero roleplaying game. While it wasn't the first game on the market that let you play superheroes and duke it out with supervillains, using earth-shattering powers, it was the most innovative.

  4. Hero System - Wikipedia

    en.wikipedia.org/wiki/Hero_System

    After Champions fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The Hero System Rulesbook in 1990. As a spinoff of Champions , the Hero System is considered to have started with 4th edition (as it is mechanically identical to Champions 4th edition), rather ...

  5. List of Hero System products - Wikipedia

    en.wikipedia.org/wiki/List_of_Hero_System_products

    Dark Champions: Modern-day Action Adventure such as non-superpowered vigilantes, military or law enforcement, international espionage, etc. Horror Hero: Stories played for fright, usually featuring normal people facing (or fleeing) supernatural evil or other Things Man Was Not Meant To Know.

  6. Champions: New Millennium - Wikipedia

    en.wikipedia.org/wiki/Champions:_New_Millennium

    However, it was so totally revamped that not only was there a fan revolt, but today New Millennium is largely ignored when counting Champions game editions." [2]: 139 Appelcline continued by saying that "Hero Games got just a single book out during their Cybergames year: a new second edition of Champions: New Millennium (2000), now dual-statted ...

  7. Champions (1975 team) - Wikipedia

    en.wikipedia.org/wiki/Champions_(1975_team)

    The team first appears in The Champions #1 (October 1975) and was created by writer Tony Isabella and artist Don Heck. Their titular series is regarded as an example of a failed superteam comic, suffering from constant turnover in the writers and artists working on the series, lack of a consistent direction or concept, and mediocre sales. [1] [2]

  8. Champions (2016 team) - Wikipedia

    en.wikipedia.org/wiki/Champions_(2016_team)

    1 Change the World: Champions #1-5 136 May 16, 2017 978-1302906184: 2 The Freelancer Lifestyle: Champions #6-12 December 26, 2017 978-1302906191: 1 Avengers & Champions: Worlds Collide: Champions #13-15 Avengers #672-674 144 February 20, 2018 978-1302906139: 3 Champion for a Day: Champions #16-18, #1.MU 112 August 21, 2018 978-1302906207: 4 ...

  9. Adventurers Club (magazine) - Wikipedia

    en.wikipedia.org/wiki/Adventurers_Club_(magazine)

    [6] In the Nov-Dec 1983 edition of Space Gamer (Issue No. 66), Russell Grant Collins thought that the magazine featured material essential for players of Champions, saying, "If you GM a Champions campaign, I really recommend this magazine. If you GM Espionage!, then it still might appeal to you. It is a worthy addition to the Hero line."