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The Bluetooth protocol RFCOMM is a simple set of transport protocols, made on top of the L2CAP protocol, providing emulated RS-232 serial ports (up to sixty simultaneous connections to a Bluetooth device at a time). The protocol is based on the ETSI standard TS 07.10.
Bluetooth is useful when transferring information between two or more devices that are near each other in low-bandwidth situations. Bluetooth is commonly used to transfer sound data with telephones (i.e., with a Bluetooth headset) or byte data with hand-held computers (transferring files).
Some of these technologies include standards such as ANT UWB, Bluetooth, Zigbee, and Wireless USB. Wireless Sensor Networks (WSN / WSAN) are, generically, networks of low-power, low-cost devices that interconnect wirelessly to collect, exchange, and sometimes act-on data collected from their physical environments - "sensor networks".
The child is tested on A immediately after list B. After a 20-minute delay, a non-verbal test is administered, followed by tests of long-delay free recall and long-delay cued recall. Afterwards a test is administered to assess the recognition of words that were administered the day before.
The Bluetooth Special Interest Group (Bluetooth SIG) is the standards organization that oversees the development of Bluetooth standards and the licensing of the Bluetooth technologies and trademarks to manufacturers. The SIG is a not-for-profit, non-stock corporation founded in September 1998.
National Assessment of Educational Progress (NAEP); State achievement tests are standardized tests.These may be required in American public schools for the schools to receive federal funding, according to the US Public Law 107-110 originally passed as Elementary and Secondary Education Act of 1965, and currently authorized as Every Student Succeeds Act in 2015.
The aptX audio codec is used for consumer and automotive wireless audio applications, notably the real-time streaming of lossy stereo audio over the Bluetooth A2DP connection/pairing between a "source" device (such as a smartphone, tablet or laptop) and a "sink" accessory (e.g. a Bluetooth stereo speaker, headset or headphones).
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.