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Clipping is defined as the interaction of subject and clip polygons. While clipping usually involves finding the intersections (regions of overlap) of subject and clip polygons, clipping algorithms can also be applied with other boolean clipping operations: difference, where the clipping polygons remove overlapping regions from the subject; union, where clipping returns the regions covered by ...
Vector overlay is an operation (or class of operations) in a geographic information system (GIS) for integrating two or more vector spatial data sets. Terms such as polygon overlay, map overlay, and topological overlay are often used synonymously, although they are not identical in the range of operations they include.
In geometry, a bigon, [1] digon, or a 2-gon, is a polygon with two sides and two vertices.Its construction is degenerate in a Euclidean plane because either the two sides would coincide or one or both would have to be curved; however, it can be easily visualised in elliptic space.
One option is to attempt to remove them automatically; many GIS systems provide a tool (usually called Eliminate) that finds very small polygons and merges them into one of the adjacent polygons. There is usually a parameter to pre-select, in situations where there is more than one adjacent polygon, either the largest adjacent polygon or the ...
Early algorithms for Boolean operations on polygons were based on the use of bitmaps.Using bitmaps in modeling polygon shapes has many drawbacks. One of the drawbacks is that the memory usage can be very large, since the resolution of polygons is proportional to the number of bits used to represent polygons.
Each packing problem has a dual covering problem, which asks how many of the same objects are required to completely cover every region of the container, where objects are allowed to overlap. In a bin packing problem, people are given: A container, usually a two- or three-dimensional convex region, possibly of infinite size. Multiple containers ...
In geometry, an edge tessellation is a partition of the plane into non-overlapping polygons (a tessellation) with the property that the reflection of any of these polygons across any of its edges is another polygon in the tessellation. All of the resulting polygons must be convex, and congruent to each other.
Any one of these three shapes can be duplicated infinitely to fill a plane with no gaps. [6] Many other types of tessellation are possible under different constraints. For example, there are eight types of semi-regular tessellation, made with more than one kind of regular polygon but still having the same arrangement of polygons at every corner ...