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Jessica Brillhart is an American immersive director, writer, and theorist, known for her pioneering techniques in virtual reality filmmaking. [1] [2] [3]She has made a range of highly recognized and awarded VR experiences, working with prestigious group such as NASA, Bose, the Philharmonia Orchestra in London, Google’s Artists and Machine Intelligence program, and the Montreal Canadiens.
Char Davies (born 1954) is a Canadian contemporary artist known for creating immersive virtual reality (VR) artworks. A founding director of Softimage, Co, [1] she is considered a world leader in the field of virtual reality [2] and a pioneer of bio-feedback VR. [3] Davies is based in rural Quebec and San Francisco. [4]
Palmer Freeman Luckey (born September 19, 1992 [2]) is an American entrepreneur best known as the founder of Oculus VR and designer of the Oculus Rift, a virtual reality head-mounted display that is widely credited with reviving the virtual reality industry.
A number of other popular fictional works use the concept of virtual reality. These include William Gibson's 1984 Neuromancer, which defined the concept of cyberspace, and his 1994 Virtual Light, where a presentation viewable in VR-like goggles was the MacGuffin.
Eric R. Williams is an American screenwriter, professor, cinematic virtual reality director, and new media storyteller. [1] [2] [3] He is known for developing alternative narrative and documentary techniques that take advantage of digital technologies.
Chris Milk was born in 1975 or 1976 [1] in Glen Cove, New York. [2] After attending Friends Academy High School, Milk studied Music and Film at the University of California, Santa Barbara, and then earned a B.F.A. in Film, Photography and Computer Graphics at the Academy of Art University in San Francisco, California.
A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).