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Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter.Unlike human-readable [1] source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of ...
This is done by appending a zero byte to the transformed data, thus forming a packet consisting of the COBS-encoded data (the payload) to unambiguously mark the end of the packet. (Any other byte value may be reserved as the packet delimiter, but using zero simplifies the description.) Consistent Overhead Byte Stuffing (COBS) encoding process
(1 byte) True: \x08\x01 False: \x08\x00 (2 bytes) int32: 32-bit little-endian 2's complement or int64: 64-bit little-endian 2's complement: Double: little-endian binary64: UTF-8-encoded, preceded by int32-encoded string length in bytes BSON embedded document with numeric keys BSON embedded document Concise Binary Object Representation (CBOR ...
UTF-8 shares these advantages, but many earlier multi-byte encoding schemes (such as Shift JIS and other Asian multi-byte encodings) did not allow unambiguous searching and could only be synchronized by re-parsing from the start of the string. UTF-16 is not self-synchronizing if one byte is lost or if traversal starts at a random byte.
UTF-8 is capable of encoding all 1,112,064 [2] valid Unicode scalar values using a variable-width encoding of one to four one-byte (8-bit) code units. Code points with lower numerical values, which tend to occur more frequently, are encoded using fewer bytes.
literal_bit_mode is an array of 8 values in the 0–2 range, one for each bit position in a byte, which are 1 or 2 if the previous packet was a *MATCH and it is either the most significant bit position or all the more significant bits in the literal to encode/decode are equal to the bits in the corresponding positions in match_byte, while ...
A binary-to-text encoding is encoding of data in plain text. More precisely, it is an encoding of binary data in a sequence of printable characters . These encodings are necessary for transmission of data when the communication channel does not allow binary data (such as email or NNTP ) or is not 8-bit clean .
A followup paper presented a variant encoding, "Stream VByte: Faster Byte Oriented Integer Compression", [5] which increased speeds to over 4 billion integers per second. This stream encoding separates the control stream from the encoded data, so is not binary compatible with LEB128.