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  2. Creator economy - Wikipedia

    en.wikipedia.org/wiki/Creator_economy

    The creator economy or also known as creator marketing and influencer economy, is a software-driven economy that is built around creators who produce and distribute content, products, or services directly to their audience, leveraging social media platforms and AI tools. [1]

  3. Influencer - Wikipedia

    en.wikipedia.org/wiki/Influencer

    An influencer [6] [7] [8] (also known as a social media influencer [9] [10] [11] or online influencer [12] [13] [14]) is an individual who builds a grassroots online presence through engaging content like photos, videos, and updates, using direct audience interaction to establish authenticity, expertise, and appeal, and standing apart from ...

  4. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The pricing of video games historically has not be set by any fixed price point though the markets will tend to average to a common price for a top-end game made by a first-party studio or a "triple-A" (AAA) developer, with games of lesser quality ("bargain-bin games"), or those made by smaller developers, such as indie games, sold under this ...

  5. Influencer marketing - Wikipedia

    en.wikipedia.org/wiki/Influencer_marketing

    An influencer [20] [21] [22] (also known as a social media influencer [23] [24] [25] or online influencer [26] [27] [28]) is an individual who builds a grassroots online presence through engaging content like photos, videos, and updates, using direct audience interaction to establish authenticity, expertise, and appeal, and standing apart from ...

  6. Crowdfunding in video games - Wikipedia

    en.wikipedia.org/wiki/Crowdfunding_in_video_games

    Crowdfunding is a means to raise money for a project by eliciting funds from potential users of the completed project. [1] While no third party is required for crowdfunding to occur, web sites like Kickstarter have been created to act as an intermediate in the process: they create space for project creators to share their project, provide ways for users to pledge their funds, and then supply ...

  7. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    In the video game industry, games as a service (GaaS) (also referred to as a live service game) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released ...

  8. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...

  9. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    In fact, recent research suggests that live streams bring additional players into broadcast games and even increase online sales of these games. [12] Video game live streaming has increased the popularity of many free-to-play games like Fortnite, Call of Duty: Warzone, and Valorant. Free-to-play games cost no money to buy and play but offer ...

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