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AlphaGo is a computer program that plays the board game Go. [1] It was developed by the London-based DeepMind Technologies, [2] an acquired subsidiary of Google.Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master. [3]
Unlike earlier versions of AlphaGo, Zero only perceived the board's stones, rather than having some rare human-programmed edge cases to help recognize unusual Go board positions. The AI engaged in reinforcement learning, playing against itself until it could anticipate its own moves and how those moves would affect the game's outcome. [10]
So, I think it will be even more difficult to program a computer to play a reasonable game of Go than of chess. Prior to 2015, [13] the best Go programs only managed to reach amateur dan level. [14] On the small 9×9 board, the computer fared better, and some programs managed to win a fraction of their 9×9 games against professional players.
So I think it will be even more difficult to programme a computer to play a reasonable game of Go than of chess. Prior to 2015, the best Go programs only managed to reach amateur dan level. [6] [7] On the small 9×9 board, the computer fared better, and some programs managed to win a fraction of their 9×9 games against professional players ...
Real-time Go servers allow players to play against other in real time when both are online at the same time. Generally, this involves a set-up where both players use a client program to connect to the server, which then relays the moves from player to player.
The first 150 moves of a Go game animated. (Click on the board to restart the animation in a larger window.) Go is an adversarial game between two players with the objective of capturing territory. That is, occupying and surrounding a larger total empty area of the board with one's stones than the opponent. [21]
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In video games, a bot or drone is a type of artificial intelligence (AI)–based expert system software that plays a video game in the place of a human. Bots are used in a variety of video game genres for a variety of tasks: a bot written for a first-person shooter (FPS) works differently from one written for a massively multiplayer online role-playing game (MMORPG).