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Albion Online is a free-to-play medieval fantasy MMORPG by Sandbox Interactive, a company under the Stillfront Group since January 2021. Set in a medieval world, Albion Online is a medieval fantasy game based on the Arthurian legends, with militaristic strategy aspects to it. The game has been translated into 11 languages and has over 5 million ...
[9] The magazine later nominated Albion as its 1996 role-playing game of the year. [13] Albion was a runner-up for Computer Game Entertainment ' s 1996 "Best Role-Playing Game" prize. The magazine's editors wrote, "Albion was refreshing, not only because it helped fill a void, but because it carefully balanced story, puzzles, combat and ...
In MUDs, and other games where characters transiting zones is a trivial server task, connector zones frequently areas in their own right. Zones are useful for game developers, because they enable the developer to create and modify the game in parts, and online games, such as MUDs can focus their server resources on areas which are populated.
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A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.
In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for a certain number of players, that enters the area. [1]
A massively multiplayer online sports game is a title where players can compete in some of the more traditional major league sports, such as football (soccer), basketball, baseball, hockey, golf or American football. According to GameSpot, Baseball Mogul Online was "the world's first massively multiplayer online sports game". [16]
In board wargames, a zone of control (ZOC) is the area directly adjacent to certain combat forces that affects the movement and actions of enemy combat units. In hexagonal tiled maps , a combat unit's zone of control is the six hexagons adjacent to the hexagon occupied by a unit.