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Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly.
Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of if, when and where two or more objects intersect.
The Solid State Phased Array Radar System (SSPARS) began replacing PAVE PAWS when the first AN/FPS-115 face was taken off-line for the radar upgrade. New Raytheon AN/FPS-123 Early Warning Radars became operational in 19xx (Beale) and 19xx (Cape Cod) in each base's existing PAVE PAWS "Scanner Building". [22]
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. [1] This genre shares multiple common traits with other shooter games, and in turn falls under the action games category.
The AN/FPS-117 is an L-band active electronically scanned array (AESA) 3-dimensional air search radar first produced by GE Aerospace in 1980 and now part of Lockheed Martin. [1] [2] The system offers instrumented detection at ranges on the order of 200 to 250 nautical miles (370 to 460 km; 230 to 290 mi) and has a wide variety of interference and clutter rejection systems.
CMOS active-pixel image sensor. An active-pixel sensor (APS) is an image sensor, which was invented by Peter J.W. Noble in 1968, where each pixel sensor unit cell has a photodetector (typically a pinned photodiode) and one or more active transistors.
Because these probes generally acquire one point at a time and at high sample speeds, acquisition of long (continuous) surface profiles is possible. Scanning can take place in hostile environments, including very hot or cryogenic temperatures, or in radioactive chambers, while the detector is located at a distance, in a human-safe environment. [6]
Such was the popularity of Id Software's Doom and Quake games that, rather than work from scratch, other developers licensed the core portions of the software and designed their own graphics, characters, weapons and levels—the "game content" or "game assets".