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Bunchball provides a cloud-based software as a service gamification product intended to help companies improve customer loyalty and online engagement using game mechanics. [1] Bunchball was founded by Rajat Paharia in 2005 and has raised $17.5 million in funding. [2] [3] [4] In 2018, Bunchball was acquired by BI Worldwide for an undisclosed ...
Gamification has been used in an attempt to improve employee productivity in healthcare, financial services, transportation, government, [81] [82] and others. [83] In general, enterprise gamification refers to work situations where "game thinking and game-based tools are used in a strategic manner to integrate with existing business processes ...
Badgeville, Inc. was a privately held technology company founded in 2010 with headquarters in Redwood City, California, and an additional office in New York.The firm provided software as a service (SaaS) for web sites to measure and influence user behaviour using techniques such as gamification.
Marsh McLennan employees can access tailored well-being recommendations, through an app, based on their individual needs. Marsh McLennan is offering employees a digital app that tailors well-being ...
Habitica, formerly HabitRPG, is an online task management application developed by HabitRPG, Inc. [1] [2] [3] It was founded on January 30, 2013. The application uses the format of a role-playing game to organize tasks. [4]
Gamify, formerly known as iKEMU, is a Gamification Marketing Company that makes branded AdverGames. Gamify's software allows users to quickly create and deploy HTML5 games across platforms and on mobile devices and websites without the need to create code. [1] [2] Gamify started in 2011, and in 2016 became available on the app market site WIX ...
Axios Systems was a provider of Service Desk, IT Service Management and IT asset management software. Its assyst enterprise application suite was the first to support ITIL best practices. In March 2021, the company was acquired by IFS AB and its product was rebranded as IFS assyst .
The company produces serious games, providing gamified applications to companies either via gamification of systems, advertisement games or training games meant to simulate the work environment. Agate had worked for Microsoft , Samsung and Coca-Cola .
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