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Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.
The chart below lists the highest-grossing animated films. Figures are given in United States dollars (USD). Many films that were released during the 20th century do not appear on this list as figures have not been adjusted for inflation, and as a result the films on this list have all had a theatrical run (including re-releases) since 2004.
For purposes of awarding Academy Awards, the Academy of Motion Picture Arts and Sciences defines an animated film as . a motion picture in which movement and characters' performances are created using a frame-by-frame technique, and usually falls into one of the two general fields of animation: narrative or abstract.
Shot on 24fps. Extended cut to be released on 48fps by frame interpolation. 2024 Argylle: Matthew Vaughn: Kung Fu Panda 4: Mike Mitchell: First fully-animated theatrical feature to be rendered in HFR. Godzilla x Kong: The New Empire: Adam Wingard: The Wild Robot: Chris Sanders: Sonic the Hedgehog 3: Jeff Fowler: Shot on 48fps, but it is unknown ...
Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; Fantasmagorie (1908), widely considered the first fully animated movie, was animated on twos. Modern animation uses various techniques to adapt frame rates. Slow movements may be animated on threes or fours.
If the frame rate falls below the flicker fusion threshold for the given viewing conditions, flicker will be apparent to the observer, and movements of objects on the film will appear jerky. For the purposes of presenting moving images, the human flicker fusion threshold is usually taken between 60 and 90 Hz, though in certain cases it can be ...
Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without that virtual skeleton.
Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...