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  2. Adjacency list - Wikipedia

    en.wikipedia.org/wiki/Adjacency_list

    An adjacency list representation for a graph associates each vertex in the graph with the collection of its neighbouring vertices or edges. There are many variations of this basic idea, differing in the details of how they implement the association between vertices and collections, in how they implement the collections, in whether they include both vertices and edges or only vertices as first ...

  3. Greenfield (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Greenfield_(Minecraft)

    Greenfield is a fictional city created in the sandbox video game Minecraft. As of May 2022, the city is one-fourth complete and has a size of 20 million blocks. [2] The city was started by Minecraft user THEJESTR in August 2011. [3] [4] As of April 2022, there are approximately 1.3 million downloads of the city map. [5]

  4. Adjacency matrix - Wikipedia

    en.wikipedia.org/wiki/Adjacency_matrix

    Finding all vertices adjacent to a given vertex in an adjacency list is as simple as reading the list, and takes time proportional to the number of neighbors. With an adjacency matrix, an entire row must instead be scanned, which takes a larger amount of time, proportional to the number of vertices in the whole graph.

  5. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  6. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Let be a metric space with distance function .Let be a set of indices and let () be a tuple (indexed collection) of nonempty subsets (the sites) in the space .The Voronoi cell, or Voronoi region, , associated with the site is the set of all points in whose distance to is not greater than their distance to the other sites , where is any index different from .

  7. Minimum cut - Wikipedia

    en.wikipedia.org/wiki/Minimum_cut

    In graph theory, a minimum cut or min-cut of a graph is a cut (a partition of the vertices of a graph into two disjoint subsets) that is minimal in some metric. Variations of the minimum cut problem consider weighted graphs, directed graphs, terminals, and partitioning the vertices into more than two sets.

  8. Maximum cut - Wikipedia

    en.wikipedia.org/wiki/Maximum_cut

    An example of a maximum cut. In a graph, a maximum cut is a cut whose size is at least the size of any other cut. That is, it is a partition of the graph's vertices into two complementary sets S and T, such that the number of edges between S and T is as large as possible.

  9. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.