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  2. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    This can be seen in the following tables, the left of which shows Newton's method applied to the above f(x) = x + x 4/3 and the right of which shows Newton's method applied to f(x) = x + x 2. The quadratic convergence in iteration shown on the right is illustrated by the orders of magnitude in the distance from the iterate to the true root (0,1 ...

  3. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    Solving an equation f(x) = g(x) is the same as finding the roots of the function h(x) = f(x) – g(x). Thus root-finding algorithms can be used to solve any equation of continuous functions. However, most root-finding algorithms do not guarantee that they will find all roots of a function, and if such an algorithm does not find any root, that ...

  4. Numerical methods for ordinary differential equations - Wikipedia

    en.wikipedia.org/wiki/Numerical_methods_for...

    For example, the second-order equation y′′ = −y can be rewritten as two first-order equations: y′ = z and z′ = −y. In this section, we describe numerical methods for IVPs, and remark that boundary value problems (BVPs) require a different set of tools. In a BVP, one defines values, or components of the solution y at more than one ...

  5. List of unsolved problems in mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.

  6. Quartic equation - Wikipedia

    en.wikipedia.org/wiki/Quartic_equation

    and thus is a biquadratic equation, which is easy to solve: let =, so our equation becomes a 0 z 2 + a 2 z + a 4 = 0 {\displaystyle a_{0}z^{2}+a_{2}z+a_{4}=0\,\!} which is a simple quadratic equation, whose solutions are easily found using the quadratic formula:

  7. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  8. Gaussian elimination - Wikipedia

    en.wikipedia.org/wiki/Gaussian_elimination

    Once y is also eliminated from the third row, the result is a system of linear equations in triangular form, and so the first part of the algorithm is complete. From a computational point of view, it is faster to solve the variables in reverse order, a process known as back-substitution. One sees the solution is z = −1, y = 3, and x = 2. So ...

  9. Polynomial root-finding - Wikipedia

    en.wikipedia.org/wiki/Polynomial_root-finding

    Finding the root of a linear polynomial (degree one) is easy and needs only one division: the general equation + = has solution = /. For quadratic polynomials (degree two), the quadratic formula produces a solution, but its numerical evaluation may require some care for ensuring numerical stability.

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