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The abbreviation is not always a short form of the word used in the clue. For example: "Knight" for N (the symbol used in chess notation) Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE.
The answer boxes denoting the number of letters in a word was shown with a crossword clue and a dollar value. As the game progressed, a word could have multiple blanks already filled in. After the clue was read, the contestants could ring in, with the order they did so denoted on the screens on the front of their podiums.
Cryptic crossword clues consist typically of a definition and some type of word play. Cryptic crossword clues need to be viewed two ways. One is a surface reading and one a hidden meaning. [27] The surface reading is the basic reading of the clue to look for key words and how those words are constructed in the clue. The second way is the hidden ...
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The episode was written by Tim Long, and directed by Nancy Kruse, and guest starred crossword puzzle creators Merl Reagle and Will Shortz as themselves. Creadon and his wife, producer Christine O'Malley , borrowed $100,000 from family and friends to make Wordplay over the course of 2005–06.
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
In this case the clue is assembled like a game of charades, forming syllables, words or phrases from clues which must be assembled. The full sentence composed of all its parts will often then be a cryptic statement pointing to the solution or a literal spelling of the solution. For example, a two-part killer clue might spell the offender's name.
Players are able to interact with certain items in the game, but there is limited clue solving required. During dialogue sections, players can observe the person talking to spot clues as to whether they are lying, but the mechanic is automatic. Locations that players explore include mines, graveyards, mountains, police stations, and libraries. [6]