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In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]
Double-checked locking and the Singleton pattern; Singleton Pattern and Thread Safety; volatile keyword in VC++ 2005; Java Examples and timing of double check locking solutions "More Effective Java With Google's Joshua Bloch"
Thread safe, MT-safe: Use a mutex for every single resource to guarantee the thread to be free of race conditions when those resources are accessed by multiple threads simultaneously. Thread safety guarantees usually also include design steps to prevent or limit the risk of different forms of deadlocks , as well as optimizations to maximize ...
C# provides the lock keyword on a thread to ensure its exclusive access to a resource. Visual Basic (.NET) provides a SyncLock keyword like C#'s lock keyword. Java provides the keyword synchronized to lock code blocks, methods or objects [11] and libraries featuring concurrency-safe data structures.
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...
Static constructors are thread safe and implement a singleton pattern. When used in a generic programming class, static constructors are called at every new generic instantiation one per type. [ 8 ] : 38 [ 4 ] : 111 Static variables are instantiated as well.
Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map. Rather than having a single instance per application (e.g. the java.lang.Runtime object in the Java programming language ) the multiton pattern instead ...
See Singleton pattern. A singleton is also a variable that is only used once in a program, usually indicating a programming mistake. See singleton variable. From the start of the term 'Singleton pattern': In software engineering, the singleton design pattern is designed to restrict instantiation of a class to one (or a few) objects.