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Police Quest: SWAT 2 (stylized as SWAT 2) is a 1998 real-time tactics video game developed by Yosemite Entertainment and published by Sierra FX (both studios of Sierra On-Line) exclusively for Microsoft Windows. It is the sixth installment in the Police Quest series and the second installment in the SWAT subseries.
Police Quest: SWAT received negative reviews from critics, but was a commercial success, with sales of over 1 million units by March 2000. A sequel, Police Quest: SWAT 2, was released in 1998. The game has since been re-released digitally through GOG.com [1] and Steam. [2]
Since January 18, 2011, the Police Quest 1–4 and Police Quest: SWAT 1 & 2 packs are internationally available at GOG.com in the form of digital downloads. The 2.0 installer for the Police Quest 1–4 pack added in the original EGA version of PQ1. In 2017, SWAT 3 and SWAT 4 were both added to GOG.
Police Quest and SWAT are a series of computer games produced and published by Sierra On-Line between 1987 and 2008. The original Police Quest series was composed of three adventure games designed by former policeman Jim Walls, and a fourth title designed by Daryl F. Gates. The later games in the series resulted in the renamed SWAT series.
Initial development of SWAT 3 began in May 1997 and took over 18 months to complete, with 20 developers working on the game. [8] As the first first-person shooter of the Police Quest series, SWAT 3 received a new game engine, with cell and portal technologies for simulation of environments, and advanced AI and ballistics.
In the world of police procedurals CBS’ “SWAT” endeavors to be an aspirational look at a highly-specialized law enforcement unit. Working with consultants on the “practicality of tactical ...
According to Sierra, combined sales of the entire Police Quest series (including SWAT) surpassed 1.2 million units by the end of March 1996. [7] Computer Gaming World recommended Police Quest, praising some of the graphics as "the most terrific this reviewer has ever seen". [8]
Chief Michel Moore has ordered an internal review of SWAT team operations to determine whether "any potential problems or patterns" exist in how the unit uses force.
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