Search results
Results from the WOW.Com Content Network
Evolution Controllers Kickstarter: Nov 23, 2013: $30,000 $54,057 Bluetooth game controller designed primarily for mobile devices. Second Kickstarter campaign for the controller, with a lowered target after the failure of the first campaign. Shipped to backers in March 2014. Apr 2014 (began shipping) [296] [297] Secrets of Rætikon: Broken Rules ...
Ashes of Creation is an upcoming sandbox massively multiplayer online role-playing game being developed and published by Intrepid Studios.It was announced in 2016 and gained recognition by hosting a Kickstarter campaign, meeting its goal of $750,000 in under 12 hours and eventually raising over $3 million.
In February 2015, OtherSide took the game, renamed Underworld Ascendant, to Kickstarter. OtherSide hoped to raise $600,000 towards development of the game, and the crowdfunding campaign concluded in March 2015 with $860,356 raised. Though successful, the campaign left some goals unfunded such as modding tools and cooperative gameplay.
Evolution: The World of Sacred Device [a] is a role-playing video game for the Dreamcast and Neo Geo Pocket Color (developed and published by SNK under the name Evolution: Eternal Dungeons [b]). It was developed by Sting and published by Sega and Entertainment Software Publishing in Japan and Ubi Soft in North America and Europe.
Once a buzzy startup in New York’s burgeoning tech scene, 15-year-old Kickstarter has been trying to reinvent itself after years of flatlined growth, CEO turnover, and contentious union push by ...
Evolution Worlds (known as Shinkisekai Evolutia (神機世界エヴォルシア) in Japan) is a role-playing video game developed by Sting Entertainment for the GameCube.It was first published in Japan in 2002 by Entertainment Software Publishing and later by Ubisoft in North America and Europe.
On January 21, 2010 Crate announced that the name of their new project would be Grim Dawn. [5] [6] [7] On April 18, 2012, Crate gave an update on the Grim Dawn Kickstarter page, where it revealed that the core of the company consists of only two full-time employees, with additional work being provided by former Iron Lore employees when needed. [8]
An early in-game screenshot from "the Bloom" area. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. [2] [3] The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. [4]