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This class allows assignments between any two objects. A copy of the key object is made before it is inserted into NSMutableDictionary, therefore the keys must conform to the NSCopying protocol. When being inserted to a dictionary, the value object receives a retain message to increase its reference count.
return value}set bar(«parameters») { instructions } get bar(«parameters») {instructions ... return value} set bar(«parameters») { instructions } COBOL METHOD-ID. GET PROPERTY bar. DATA DIVISION. LINKAGE SECTION. return-var declaration PROCEDURE DIVISION RETURNING return-var. instructions. END METHOD. METHOD-ID. SET PROPERTY bar. DATA ...
Object class, the ultimate base class of all objects. This class contains the most common methods shared by all objects. Some of these are virtual and can be overridden. Classes inherit System. Object either directly or indirectly through another base class. Members Some of the members of the Object class: Equals - Supports comparisons between ...
In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms, an associative array is a function with finite domain. [1] It supports 'lookup', 'remove', and 'insert ...
In addition to support for vectorized arithmetic and relational operations, these languages also vectorize common mathematical functions such as sine. For example, if x is an array, then y = sin (x) will result in an array y whose elements are sine of the corresponding elements of the array x. Vectorized index operations are also supported.
The GroupBy operator takes a function that extracts a key value and returns a collection of IGrouping<Key, Values> objects, for each distinct key value. The IGrouping objects can then be used to enumerate all the objects for a particular key value. Distinct The Distinct operator removes duplicate instances of an object from a collection.
let «rec» foo parameters = instructions... return_value: F# [<EntryPoint>] let main args = instructions: Standard ML: fun foo parameters = ( instructions) fun foo parameters = ( instructions... return_value) Haskell: foo parameters = do Tab ↹instructions: foo parameters = return_value or foo parameters = do Tab ↹instructions Tab ↹return ...
In object-oriented computer programming, an extension method is a method added to an object after the original object was compiled. The modified object is often a class, a prototype, or a type. Extension methods are features of some object-oriented programming languages.